factorio main bus how many lanes

People Also Viewed. by Saemj Thu Jan 10, 2019 11:07 am, Post Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. Add more production to fill your belts with intermediate products: Copper & Iron Plate, Steel, Green Circuits, etc. - by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post Advertisement Makes doing blue science and rockets later easier as well. Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. In essence this means that an n-n balancer is not a functional n-(n-1) balancer. Yea, that's fine, to make gears where they are needed. I dont make any two buses identical unless Im following a blueprint for some starter base. 4 iron and 4 copper is fine. Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. Players sometimes choose to only build on one side of the bus until they can estimate that they won't need more belts on the bus. Stealth Optional is supported by its audience. You can replace splitters and undergrounds similarly by just placing upgraded versions on top of the old, (without the need to deconstruct them). For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! Place another belt along the output side of the assemblers. How many main lines of base resources( copper. Hamburg. Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! I have made about two lines of iron and copper in my last few vanilla games. ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). Green & blue circuits share a line going in. Some people build these assemblies off to the side, or transport these products by train as they run out of space near the beginnings of their factory. Place Assemblers: 1 crafting Iron Gear Wheels, 1 each for belts and assemblers, then 8-10 for Green Science. - Do you just want to finish the game, or do you plan on continuing after the rocket? For the belt furthest from the assembler, split off green circuits. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 0 reviews that are not currently recommended. This page was last edited on 31 August 2020, at 10:02. Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. If you need more inject more material later instead of widening the bus. by Serenity Thu Jan 10, 2019 12:18 pm, Post 3 is not wise since it is hard to tap properly and rebalance. Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. I tend to only use main busses when bootstrapping up a large train-based base so just iron, copper, steel, green circuits, and maybe gears. spaghetti for everything else. I hope to cover everything in the series, but if you can't find something in the playlist above please leave a comment and I'll try to make a video on it.Today we covered how to split off a main bus, using priority splitters in both a waterfall and a reverse waterfall method, as well as more traditional main bus splits which take 25% off each lane.Map Download https://drive.google.com/open?id=1tP8lTMwijmavLCTsXYDTlB6xoNbfbFOlBlueprint String: https://drive.google.com/open?id=1ML-UGyxwLOSfpIKC9G6L35IXkPqNOMImFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Make sure to re-balance belts after you split from them. Using a non-prioritizing split-off will only distribute the shortage, not magically create more production. I do put steel and batteries on the bus. Hamburg, Kolding That means that a splitter can be used to put an equal amount of items on two belts. Hamburg, Frankfurt - 7. Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. Use a blueprint book instead of designing your own. - Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. The bottleneck in this balancer is that the two middle belts only get input from one splitter. - It is advisable to leave space between the groups of belts of one item for underground belt to surface and for other things to cross the bus. Privacy Policy. Comati PSG Zentral-Omnibus-Bahnhof Bus terminal, Hamburg, Comati PSG Zentral-Omnibus-Bahnhof Bus terminal. Although a main bus can give you a huge advantage, it's still up to you if you want to use it. Try Facebook: https://www.facebook.com/JDPlay5/Grab me a coke with paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick\u0026hosted_button_id=YQYEAQV29Q2HC Feeling generous i have a amazon wish list: http://a.co/jc2vzrv - I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. One of the most popular alternatives is the modular outposts. for example, there will be dozens or trains that will want to get at the green circuits, so I will need train wait platforms but I'll need so many of them (have at least one wait platform for each train that wants green circuits just in case of bottlenecks) that there will be a whole grid just made up of wait platforms that not much room for actually making the circuits. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. Putting a lane-balancer after a split-off is not necessary most of the time as the rest moves on if the belt has no draw or if only one lane is used. Post Hamburg, Siauliai I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. The split-offs shown above generally prefer setups near the start of the main bus but will also supply some limited materials to the later setups. (Many products require both iron plates and gear wheels). Hamburg, Siegen But when you discover the most important ones, you'll eventually have a grasp on it. In general, no block should be greatly than 4 but 1 and 2 are fine. Bowling. You are very welcome! The orientation of and how wide the players monitor is also plays a role in this decision. Due to the design of the whole base, there are 4 main rails that come in from each direction and pass through a big lane junction. This is especially deceiving when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can. I tried using next-level products (i.e. I've never been a fan of the central bus. Input balanced lane balancers draw evenly from each side of the input belt, while output balanced lane balancers output evenly onto each lane of the output belt. Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? This may happen at a later stage in the game up to which a bus is a very good tool to reduce clutter. - The following amenities are available at Bus terminal bus stop: ATM, Toilet, Luggage storage, Kiosk and Coffee bar Near the bus stop in Bus terminal you can also find: Train station (387 m) and Parking (203 m) In case that you wish to continue your journey from the bus stop, you can find . So, if only one side of that splitter gets input, as can be seen in the gif, it can only output one belt even though the side of the splitter is fed by a splitters which gets two full belts of input. It is only visible to you. Hamburg, Berlin (Airport Schonefeld) With that, here's a main bus guide for Factorio, including the blueprint, designs, as well as alternatives and other important details. After that I begin to distribute production to separate factories and do not have single main bus for all products. Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. This is sometimes done to get Items crafted into a chest for personal use like pipe which only uses Iron plates. All rights reserved. Hope the guide was helpful :-). You especially want more gears and iron plates because that's what your betls cost to produce. 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. This item will only be visible to you, admins, and anyone marked as a creator. This item has been removed from the community because it violates Steam Community & Content Guidelines. there is even enough iron left for "buildy things" (belts, etc). Hamburg First of all, you'll need to think of the best area in where to put it. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. READ MORE: Rust: How to fix mouse cursor on screen, Main bus alternatives and more important details. Look into what products use your resources and how many of those resources you can produce. by Rjskeet Thu Jan 10, 2019 1:05 am, Post Incredibly helpful, thanks for the effort. - By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Search reviews. When more than the number of allowed outputs backs up, the universal balancer behaves like a normal balancer, and may not balance properly. Make sure the empty side is across from the inserter! steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. What items one puts on a bus is a personal preference. That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. For green circuitsi never go more than two for my starter base. The width of the bus can become a problem if it is very wide. by sha664817 Fri Feb 01, 2019 6:57 am, Post Heya Gmanicus! Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). There are also over 200 trains on the map.Overall a very impressive and extremely satisfying base, both visually and with its huge and efficient production capabilities. What is your definition of "main line bus" ? Sulfuric Acid: Used for both batteries and Processing Units (Blue Circuits). by astroshak Thu Jan 10, 2019 2:08 am, Post This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. Place 2 rows of belts along the assemblers. #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: https://www.youtube.com/watch?v=A2AydJcUKR8Please check out the Artist by following these links!Electro-Light Facebook https://www.facebook.com/ElectroLight Twitter https://twitter.com/ElectroLightEDM SoundCloud https://soundcloud.com/maskedacoustic Distrion SoundCloud https://soundcloud.com/distrion Facebook https://www.facebook.com/distrionmusic Twitter https://twitter.com/Distrionoficial if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. Plastic x1 (recommend x2) Batteries x1. 0eNqVllFugzAMhq9S5WmToCUh0JYz7AbTNEGbVdEgQSFUQxV3n4ExsTVs8VOEyf/Z2I7DjRRlK2ojlSXZjciTVg3Jnm+kkReVl4PNdrUgGblKY1uwBETl1WCYdoSc9AGR6iw+SEb7AKF8WiiZUymtqBayupTWCrOQxR4ya3LV1NrYsBClXYh5/xIQoay0UkwfPT50r6qtCnCT0W9GCwpzMRrWiRKQWjcg1GrwC7AQNnewQERzGLq1dTs4vAMzBBjDjRHcCMHla8m8o7KZ6qAk3pTwCwNdQc7SiNP0jjugKRpKf0JTB3R/33OrBafb5H/gAV+Y32F6lOmI98LwXmiE795VN1KteaHehZ0L4eo5yrCty5yYGItxR8PxEyXqPZKV+DRstE1Goju01AMxEyInwefU0D9jOCCz7I7j6D8SphQ7S84iTE6dA49R9ElhHtVmDH3OvbAxon7u78XeE5B4uILH6zpb/IgEpMxBBjYejqFsSvFmNw9Ft9m1u0rrKn/PH2HbVZhmGiicszTdM8qOff8JVpvtyQ==, 0eNqdlt1ugjAUx1/F9GpLitJDReUxdrssC2jjmkFLSjEjhndfwbkQLabHq4bC/3c+e8qZFGUraiOVJdmZyL1WDcnez6SRR5WXw57takEycpLGtm6HEpVXw8bli4iTnhKpDuKHZKynCOXbRAlepbSimsjqUlorzESWBMisyVVTa2OjQpR2Iub9ByVCWWmluAQ9PnSfqq0KZyZjcwxKat04mVaDVYeKEkq6YekHh24w8I9pnWFzNNqtcyB2BdFrNLq1dTv4fQdOMGBAgDkCHCO4a3RCmS+hKRoDPswmHAMPvNk+UV53UMhBGrG/vIOA3O2eKDbMmZFqxgqLn4gG8NGw8LPlN8J9UMBCb+vggyb3A2juELDlOgDIse0b+9qOrQP8imC5HhHezmVpCIL9IfxebEIQ8UMvtuhpE/cBnbzDptk7JCDGpNk//xn+TEFAhAD4kRDETTA19Ycc3uPxNffuMh4v7mzyS0JJmTuZ2+PR6MvCyOOXXbwU3WLVriqtq/w7f3XfnYRpRmjKOaTpBhjs+v4XLT/v+g==. Reddit and its partners use cookies and similar technologies to provide you with a better experience. - Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. by Aeternus Fri Jan 11, 2019 2:54 pm, Post The following are 2 designs for a split-off off a 2-wide bus (by reddit user /u/unique_2). For very large amounts of items railways may be a better alternative that can not only carry large amounts of ore but also the intermediate and end-products. This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. Cookie Notice But robots have their own difficulties and require a lot more resources and knowledge of the game. by netmand Wed Jan 30, 2019 6:16 pm, Post - Balancers that are input balanced take evenly from all input belts/belt lanes. - Universal balancers can be throughput limited. and our And instead of rebalancing you can use priority splitters. There are numerous main bus blueprint designs you can choose from and use when in a match. Lane balancers may be output balanced or input balanced. This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact. EDIT: Here is an example of what I call a stage 2 "starter" base. Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2). by Trebor Thu Jan 10, 2019 5:14 am, Post Having smaller groups of only one or two is also not a bad thing. This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. by Rjskeet Thu Jan 31, 2019 4:44 pm, Post You need to sign in or create an account to do that. That means that a splitter can be used to put an equal amount of items on two belts. These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. All production. Hamburg, Copenhagen Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. Press question mark to learn the rest of the keyboard shortcuts. For the belt close to the assembler, split off half a lane of iron plates. Keep the main bus, build your new base close to it. Sharing makes us all stronger and more inspired to come up with new ideas! You'll want production running while you work to keep you supplied. Paris, Hamburg Click here to open location in google maps. All rights reserved. - The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! We have located 2 bus terminals and one bus stop in Hamburg. - Whether one uses a bus is often decided before starting a map or when first building an array of furnaces. Lubricant: Used in making Electric Engines & Express (blue) level belts, splitters and undergrounds. But for some other parts of the bus you can easily do 6 belts next to each other This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. Bring the belt to the target lane, then split off, making sure you make the T-junction BEFORE connecting it to ensure that product fills only a single side of the belt. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. Community-run subreddit for the game Factorio made by Wube Software. I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. - Far better to make these locally as needed. - Hamburg, Flensburg The following are two designs for a split-off off a 4-wide bus that feature an in-line lane-balancer(by reddit user /u/moomaka). Place these one tile away from the Red Science output belt. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). As others have said the main bus simply acts as a buffer - remember that it's not your resource pool. READ MORE: Rust: How to fix screen tearing. - The design shown here makes sure that the belts on the right side are filled first, so belts can be taken from the right every time without the need to further rebalance. - Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. Pristina, Hamburg Frankfurt (Airport), Hamburg (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). - The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). - Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. Belt Balancers - how they work and how to make them, Finding balance: A guide to belt balancers, https://wiki.factorio.com/index.php?title=Balancer_mechanics&oldid=183149. The way in which materials are split off from the main bus determines which production setups in the factory are prioritized if the bus delivers less input than all the setups combined need. Neatness matters! by Hannu Wed Jan 30, 2019 7:28 am, Post That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. Balancers that are output balanced distribute evenly to all output belts/belt lanes. And instead of rebalancing you can use priority splitters. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. When your need for materials becomes too great, you may want to consider moving some production OFF of the bus and feeding it in from other locations. by RLS0812 Thu Jan 31, 2019 3:22 am, Post Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. Here is a checklist of those: READ MORE: Rust game file size: How big is the download? Berlin, Hamburg Alternatively, one can make split-off setups without priority splitters. it really stacks up over the 5/6 process steps to make a rocket. Espaol - Latinoamrica (Spanish - Latin America). Split-off designs aren't strictly necessary but help immensely. A corner is not unheard of but very unusual and is often only necessary when a lake appears that is not planned for. Aarhus, Berlin This is the case because they use more splitters than the minimum required amount of splitters for a throughput unlimited balancer. How many main bus lines do you generally use? If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay. Some of the most popular companies departing from Hamburg are: Comati PSG, DTG Deutsche Touring GmbH, Sindbad, Union Ivkoni, Winew and Rute Auto. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. However, each triangular base section is an entire huge main bus! Two science packs made efficiently and traveling together on the same belt! When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. Look at how many different recipes use the thing you have decided to bus, and then estimate how much throughput your factory will need. When you purchase Main reason I run a 4/2/2 bus for my start base is that it allows me to produce continuously produce a SP3 and PM3 module in yellow assemblers and still have enough resources for 10/12/24 science in blue assemblers. Chests between each belt structure move items along as well as providing a collection place for pickup. Hannover, Hamburg I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power. You'll get more benefit from your modules if you prioritize using them for more expensive things first. Since the process can be repeated infinitely, balancers with 2n output belts are easy to create. Ideally, a balancer should be input and output balanced. All production and builds in the factory are belt based and there are 4 identical, but rotated \"mini bases\" that each produce 1.3k SPM and fit into a corner triangle. While I might leave room for 4x iron/copper, 2x everything else, the setup normally doesn't live long enough for me to flush it out completely. Once you can expand them in Factorio, you may put one of the green and red circuit builds each, alongside the blue processors, modules, science, and steel smelting. How many bus stops and stations are there in Hamburg? - Place a regular inserter and a long armed inserter to feed each Science assembler. Rust game file size: How big is the download. Copper Cables: While they are high in demand for green circuits, they are used in almost nothing else. by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post Thanks for this! don't steal from the 4 belts of iron), 2 belts red circuits, 1 plastic, 1 belt blue circuits, 1 belt with half regular and half electric engines, 1 belt of batteries. Please see the. This is fixed by adding more furnace/mine set ups to keep production high. ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. by Rjskeet Thu Jan 10, 2019 1:55 am, Post The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones.

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factorio main bus how many lanes

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